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SpriteCook

AI pixel art for game developers | SpriteCook

Monthly visits
93.8K
Pricing
Freemium
Free, Starter, Adventurer, Archmage
Added
Oct 12 2026

About SpriteCook

SpriteCook is an AI tool for game developers. It describes a sprite, character, tileset, or UI element, and it draws it as pixel art or detailed 2D art, then animates it if you want. A saved theme keeps the palette and style consistent, so the asset remains on-brand across generations. Everything exports as transparent PNGs and sprite sheets for Unity, Godot, Phaser, GameMaker, and any engine that reads PNGs. Assets you generate are yours to use commercially.

SpriteCook generates 2D game assets from text prompts and reference images: characters, enemies, items, props, icons, tilesets, textures, and UI kits. It can animate an existing asset into a looping sprite sheet, remove backgrounds, and slice a sheet into single sprites. A saved theme keeps the palette and style consistent, so the asset remains on-brand across generations. Everything exports as transparent PNGs and sprite sheets for Unity, Godot, Phaser, GameMaker, and any engine that reads PNGs. Assets you generate are yours to use commercially.

Who it is for: SpriteCook is built for solo developers, game jam teams, and small studios that need more 2D art than they have time to draw. That includes programmers who would otherwise ship with placeholder boxes.

Three ways to use it: The free plan includes 40 credits a month and full API and MCP access, with no credit card. Web app lets you generate, edit, animate, and organize assets in the browser. Coding agents connect through an MCP server to generate art directly in your project while you code. REST API allows calling generation, animation, and asset endpoints from your own tools and pipelines.

Use cases

  • Create characters, enemies, items, props, icons, tilesets, and UI kits
  • Animate existing assets into sprite sheets

Key features

  • Pixel art and sprite sheets in consistent style
  • Animate assets into looping sheets
  • Exports for Unity, Godot, Phaser, GameMaker, and more
  • Platform- and tile-based asset generation
  • Commerical use allowed

Pricing

Free
$0
  • 40 credits every month
  • Full API and MCP access
  • Private assets (not included in all plans)
  • PNG and ZIP downloads
  • Commercial use included
Starter
$8/mo
  • Up to 1,000 credits monthly (approx)
  • Up to one month's worth of unused credits to roll over
  • Unity, Godot and sprite sheet exports
  • Edit with Agent
  • Private assets
  • Private presets
  • PNG and ZIP downloads
  • Commercial use included
Adventurer
$30/mo
  • 3,000 monthly credits
  • 2K and 4K resolution
  • 5 generations at once
  • 10 more in the queue
  • Unlimited projects
  • Export to engines
Archmage
$70/mo
  • 7,000 monthly credits
  • 10 generations at once
  • 20 more in the queue
  • Highest queue priority
  • Early access to new features
  • Commercial use included

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Frequently asked questions

What kind of assets can I create?
+Characters, items, UI elements, props, backgrounds, and animations. Pixel art and detailed 2D both work.
Is SpriteCook free to use?
+You get 40 free credits every 30 days, no credit card needed. Paid plans are available if you need more.
How does SpriteCook keep my art style consistent?
+You set a theme once. It locks in the mood, palette, and visual direction, so every asset you generate after that stays on-brand.
What game engines work with SpriteCook?
+SpriteCook exports transparent PNGs and sprite sheets that work in any engine. Unity, Godot, Phaser, GameMaker, you name it.

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