Charios is a 2D character animation tool that runs in your browser. Drop layered art onto a humanoid skeleton, retarget motion-capture clips onto it, and ship the result as an animated GIF or as a posed prefab for Unity, Godot, or Unreal Engine 5. No build step. No animation timeline to scrub through. No bone painting. This guide walks you through every part of the editor, framed around real use cases and exports. Charios is designed for those who need quick results without heavy setup.
The tool aims to help users ship their first export quickly, with a focus on a low learning curve and rapid iteration. It covers workflows from dropping PNG art to mocap-based animation and exporting to game engines.
Charios emphasizes a fixed humanoid rig and mocap-first animation. It provides browser-native operation with cloud-saved projects, and supports real engine exports like Unity prefab, Godot scene, and UE5 actor. It highlights that exports include per-frame PNGs and JSON layer state as part of roadmap features, and that no install is required to use the editor.
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