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Charios

Animate Your Game Character Within Minutes

Monthly visits
472
Pricing
Freemium
Free, Pro, Studio
Added
May 15 2026

About Charios

Charios is a 2D character animation tool that runs in your browser. Drop layered art onto a humanoid skeleton, retarget motion-capture clips onto it, and ship the result as an animated GIF or as a posed prefab for Unity, Godot, or Unreal Engine 5. No build step. No animation timeline to scrub through. No bone painting. This guide walks you through every part of the editor, framed around real use cases and exports. Charios is designed for those who need quick results without heavy setup.

The tool aims to help users ship their first export quickly, with a focus on a low learning curve and rapid iteration. It covers workflows from dropping PNG art to mocap-based animation and exporting to game engines.

Charios emphasizes a fixed humanoid rig and mocap-first animation. It provides browser-native operation with cloud-saved projects, and supports real engine exports like Unity prefab, Godot scene, and UE5 actor. It highlights that exports include per-frame PNGs and JSON layer state as part of roadmap features, and that no install is required to use the editor.

Use cases

  • Indie developers needing 2D character exports for Unity, Godot or Unreal
  • Solo artists wanting to animate static character sheets
  • Game-jam teams needing quick character animation
  • Marketing teams needing looping character GIFs

Key features

  • Auto layering detects alpha islands and exports each as a transparent layer
  • Live rigging with real-time deformation
  • Mocap animation library and external .bvh/.fbx support
  • Play test inside the editor with keyboard input
  • Engine exports including Unity and Godot

Pros and cons

Pros

No install or build step required
Exporter formats for major engines

Pricing

Free
$0/forever
  • All editor features
  • 3 active projects
  • 13 bundled mocap clips
  • Anim-check 3×3 grid
  • Community support
Pro
$20/month
  • Unlimited projects
  • Priority asset processing
  • Export to PNG sequence + JSON
  • Email support
Studio
$45/seat / month
  • Everything in Pro
  • Self-serve seat management
  • Invite teammates by email
  • Priority support

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Frequently asked questions

What engines can I export to?
Unity prefab and a JSON skeleton today. GIF and PNG sequence for devlogs and itch.io. Godot import is on the roadmap; until it ships you can use the JSON skeleton with the open-source loader on GitHub.
Is it really free?
Free forever for up to three active projects with every editor feature unlocked. Pro at $12/month removes the project cap, raises upload limits and adds PNG-sequence and JSON export.
Can I use my own mocap?
Yes. Drag any humanoid .bvh from CMU, Truebones or Rokoko, or any humanoid .fbx, onto the page. The retargeter normalises bone lengths automatically and extrapolates hand and foot bones when the source rig doesn't expose them.

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