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Atlas AI Studio

Atlas AI Studio — Production-grade creative workflows

Monthly visits
89.3K
Pricing
Paid
Added
Mar 20 2024

About Atlas AI Studio

Atlas AI Studio is a node-based AI pipeline for games, CGI and visual worlds. Studios use it to turn moodboards into engine-ready 3D, keep every model IP-reviewed before it touches production, and teach the platform their creative direction so output stays on-style at scale. It sits in Vienna, runs on Google Cloud, and is available through the Google Cloud Marketplace. The platform integrates with Unreal Engine, Unity, Blender and a direct API, enabling production workflows to be executed without custom integration code.

Atlas AI Studio pairs a node-based visual workflow editor with a multi-agent AI assistant. Artists and engineers compose production workflows from generation, optimization, and post-processing models then run those workflows from inside Unreal Engine, Unity, Blender, or via direct API. Each step is a node, and nodes connect into reproducible, versioned, exportable workflows across the full 3D production pipeline, including image generation, image editing, image-to-3D, mesh optimization, retopology, UV unwrapping, PBR texturing, multi-view conditioning, video, audio, and animation.

The tool is designed for AAA and AA game studios that need to produce 3D content at scale without sacrificing production quality. Atlas targets studios with art directors, technical art teams, and engine programmers who ship real games on real deadlines. The platform includes a curated model library and governance features to ensure outputs stay IP-safe and aligned with a studio’s style guides.

Atlas runs on Google Cloud and is offered through the Google Cloud Marketplace. It supports engine integrations and API-based workflows, enabling production teams to publish versioned pipelines and reuse templates across projects. The service emphasizes production-grade outputs and a governed, auditable workflow to keep assets consistent across tools and teams.

Key features

  • One governed canvas that turns 100+ models into controllable pipelines.
  • Runs inside Unreal, Unity and Blender, or as an API.
  • Node-based visual workflow editor with a multi-agent AI assistant.
  • Production-grade output: topology, UVs, PBR, retopo, rigging.
  • Engine plugins for Unreal, Unity and Blender.
  • Shared Memory Core workspace for collaboration.
  • IP-safe commercial license by default.
  • Workflow versioning and audit logs for governance.

Pros and cons

Cons

Personal plan at 20 € / month is on the roadmap for solo creators.
Enterprise pricing is custom terms.

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Frequently asked questions

How does on-demand billing work?
Credits are consumed per action. A typical generation uses around 10 credits; a high-quality image uses 1–3 credits; running a full workflow with retopology, UVs, and PBR uses 15–25 credits. Your plan refills credits on the first of each month. If you exceed your monthly allocation, additional credits are billed at €0.01 each on Pro and Studio. We notify you when you hit 80% of your monthly allocation.
Do unused credits roll over?
Pro and Studio: credits do not roll over month to month. Enterprise: rollover is fully customizable as part of your contract.
Who owns the output?
Assets generated on Atlas are yours under a commercial license by default. Uploaded references and concept art stay private to your workspace and are never used to train any model.

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